![]() ![]() NOTE: cheat codes mayyyyy not be in at launch though, but it'll be retroactive if you got it.1.2.3 Build #47693 (All Platforms) - DecemGameplay Updates If you get all ten achievements in a level, though, you'll get both a special POV animation loop and a cheat code (with the exception of The End, where you only get the cheat code.) The Easy achievements are designed to give the player a push towards core game objectives, while the Hard ones are generally not core-objective related at all and are just meant to be fun/ridiculous. Those five can be all from Easy, all from Hard, or any mix of the ten available. Remeber you only need five achievements per level to unlock the gallery for that level. Thanks a lot I'm hoping people will, on release, see the amount of content already in and be excited about seeing the remaining content get in, versus being upset/let down that said content isn't in at launch, but we're doing our best to get in as much as possible before the 30th! Had we submitted as-is without submitting this initial build, we absolutely would have missed any deadline we set for ourselves because we 100% would have been rejected. And luckily, it is good that we submitted as such, because the report we got back did note things we weren't aware of when it comes to submitting a build on Steam, that weren't issues with the demo alone. The game itself was fine, but because we made that mistake, we had to wait ANOTHER week+ to get in, and in doing so, missed a huge portion of the pre-NextFest stuff which could have helped us a lot.īy submitting it like this, due to full games getting way more scrutiny on submission, we did in fact help the game be buyable on-time by ensuring that in our submission process, we weren't going to be hit by anything like that. Why? Because of a tiny mistake we made when submitting it and not checking a specific box. When we first submitted the demo for Steam Nextfest, we were sure it'd be in without issue. It didn't fail on a technicality, it failed because it wasn't done yet.Ĭlick to expand.Actually, that's specifically why we did it to help ensure the game gets out, buyable, on time. It's just that it feels weird for you to keep saying stuff like "It failed on a technicality." when you've already said that you knew it was going to fail, and why. I'm pretty sure I wrote it off as never coming out years ago, so the fact that it might actually be a real playable thing by the end of the month just kinda feels like a nice suprise, rather than anything that I was excited for. Personally I don't really have any strong feelings about this game anymore. Like, yeah I think people would have been unhappy to hear you directly say that there's another delay, but I still think it'd have come across better than "Well, technically we submitted it on time, even though we knew full well that it wouldn't actually pass submission." Although tbh there was really no good option because you already said several times that the previous deadline (the 22nd?) was the absolute final date and it was coming out on that date whether it was done or not, which turned out to not actually be true. If you'd just been up front about anther delay, you'd probably have gotten less pushback. The delay was caused by you not finishing the game on time, which is kind of a tautology, but it's also true. You knew it was going to fail and why, so you can't say "the delay was caused by Steam's people failing us unexpectedly" ![]() That just looks like a delay with extra trimmings to try shift blame to steams certification team instead of your devteam. But it doesn't count if you knew beforehand that it wasn't going to pass. You were talking about how you submitted it on schedule as though that was you meeting your deadline. Click to expand.Which makes the state of other games a moot point.Īlso, the fact that you didn't expect it to pass is kind of the issue. ![]()
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